Post by Squall Leonhart on Dec 14, 2010 23:27:05 GMT -5
Full Name: Squall Leonhart
Gender: Male
Age: 25
Race: Human
Height: Unknown
Weight: Unknown
Date Of Birth: N/a
Birthplace: Winhill
Job: Merc.
Weapons: Lion Heart{{Gunblade}}
Magic/Skills: Upper Blues: Attacks opponent with an upward swing to send them in the air, then jumps and strikes three more times, slamming the opponent to the ground.
Blizzard Barret:Fire an ice bullet. Has long range and slightly homes.
Heel Crush: Spins toward the opponent to strike them and slam them downwards.
Mystic Flurry: Fires several ice shards that turn into lightning strikes when they slow down. Can combo without hitting.
Fated Circle: Swing Gunblade to surround self with orbs of energy horizontally, then detonate them.
Rough Divide: Jumps up and charges at opponent at high speed.
Revolver Drive:Surround Gunblade in a red aura and charge forward.
Blasting Zone: Surround Gunblade in a field of energy and extend its range, then slam it into the ground. Drags airborne opponents downward if they're caught in the blast.
Personality: Squall is viewed by others as a cold and focused person. However, certain events cause Squall to question the way he has chosen to live his life, and he matures into a heroic and caring swordsman, changing his name to Leon.
Squall starts out as an introverted, brooding, cold, and taciturn teenager who pushes away those who would otherwise be considered his friends. Though withdrawn, Squall does not shrink from what he considers his duty. As much as he resents assuming leadership, he is the first to ensure that what is necessary gets done. Squall's clear mind and sense of responsibility lead others to trust and follow him. Even though everyone agrees on how difficult Squall can be, staff and students admire him, and he is eventually appointed commander of the Garden. Squall also becomes the "de facto" leader of the party, though at first he dislikes his comrades looking to him for orders and advice.
Squall deliberately acts the way he does to push others away for fear of getting close to them. Near the end of the game, Squall cannot remember his parents, and his sister was taken away when he was young, making him afraid of losing the feelings of comfort loved-ones provide. Squall does not believe in relying on others, as friends and family are inevitably lost and in the end he will be alone.
Squall comes to rethink his choices in life, accepting the support and friendship of his comrades. However, he does not change fully - and remains a quiet and focused individual, though he does warm up to others and become more social.
Appearance or Picture:
"Right and wrong are not what separate us and our enemies. It's our different standpoints, our perspectives that separate us."
—Squall Leonhart
History: Squall was born to Raine Loire in the village of Winhill, but she died shortly after his birth. His father, Laguna Loire, never knew that Raine was pregnant, as he was in Esthar saving his adopted daughter Ellone from the clutches of Adel, a malevolent sorceress. After Raine passed away, both Squall and Ellone, who was sent back to Winhill by Laguna, were sent to an orphanage on the Centra continent.
This orphanage, run by Edea Kramer was where Squall grew up. Despite the presence of other kids his age, Ellone was his closest friend, and he affectionately referred to her as his "Big Sis", although it is unknown whether he knew about their actual bond. Because of Ellone's unique ability to send a person's consciousness back in time, she was eventually taken away from the orphanage to be put under the protection of a group of older orphans called the White SeeD. No one told Squall why "Sis" left, and he assumed that she had abandoned him. Due to the emotional pain of this assumption he developed a defensive mechanism that made him an emotionally detached, highly cynical and introverted boy who wished to go through life without emotional links and dependencies, so he would not have to suffer the pain of being left again. This is the source of his solitary and somewhat asocial nature throughout most of his life.
As Squall himself theorizes, he was never adopted due to his already difficult personality, so sometime around age 6, Squall was admitted into Balamb Garden to train as a SeeD. He chose to train with the gunblade, which is a difficult weapon to master and takes years of training. This was not a factor as Squall kept to himself and trained whenever he could. He quickly found a rival in Seifer, who mirrored him in many ways including the use of gunblade and a remarkable aptitude for combat. This was around the time where he had somehow ended up in Radiant Gardens, to this day he still doesn’t completely know how he got to Radiant Gardens.
Squall is viewed by others as a cold and focused person. However, certain events cause Squall to question the way he has chosen to live his life, and he matures into a heroic and caring swordsman.
Gender: Male
Age: 25
Race: Human
Height: Unknown
Weight: Unknown
Date Of Birth: N/a
Birthplace: Winhill
Job: Merc.
Weapons: Lion Heart{{Gunblade}}
Magic/Skills: Upper Blues: Attacks opponent with an upward swing to send them in the air, then jumps and strikes three more times, slamming the opponent to the ground.
Blizzard Barret:Fire an ice bullet. Has long range and slightly homes.
Heel Crush: Spins toward the opponent to strike them and slam them downwards.
Mystic Flurry: Fires several ice shards that turn into lightning strikes when they slow down. Can combo without hitting.
Fated Circle: Swing Gunblade to surround self with orbs of energy horizontally, then detonate them.
Rough Divide: Jumps up and charges at opponent at high speed.
Revolver Drive:Surround Gunblade in a red aura and charge forward.
Blasting Zone: Surround Gunblade in a field of energy and extend its range, then slam it into the ground. Drags airborne opponents downward if they're caught in the blast.
Personality: Squall is viewed by others as a cold and focused person. However, certain events cause Squall to question the way he has chosen to live his life, and he matures into a heroic and caring swordsman, changing his name to Leon.
Squall starts out as an introverted, brooding, cold, and taciturn teenager who pushes away those who would otherwise be considered his friends. Though withdrawn, Squall does not shrink from what he considers his duty. As much as he resents assuming leadership, he is the first to ensure that what is necessary gets done. Squall's clear mind and sense of responsibility lead others to trust and follow him. Even though everyone agrees on how difficult Squall can be, staff and students admire him, and he is eventually appointed commander of the Garden. Squall also becomes the "de facto" leader of the party, though at first he dislikes his comrades looking to him for orders and advice.
Squall deliberately acts the way he does to push others away for fear of getting close to them. Near the end of the game, Squall cannot remember his parents, and his sister was taken away when he was young, making him afraid of losing the feelings of comfort loved-ones provide. Squall does not believe in relying on others, as friends and family are inevitably lost and in the end he will be alone.
Squall comes to rethink his choices in life, accepting the support and friendship of his comrades. However, he does not change fully - and remains a quiet and focused individual, though he does warm up to others and become more social.
Appearance or Picture:
"Right and wrong are not what separate us and our enemies. It's our different standpoints, our perspectives that separate us."
—Squall Leonhart
History: Squall was born to Raine Loire in the village of Winhill, but she died shortly after his birth. His father, Laguna Loire, never knew that Raine was pregnant, as he was in Esthar saving his adopted daughter Ellone from the clutches of Adel, a malevolent sorceress. After Raine passed away, both Squall and Ellone, who was sent back to Winhill by Laguna, were sent to an orphanage on the Centra continent.
This orphanage, run by Edea Kramer was where Squall grew up. Despite the presence of other kids his age, Ellone was his closest friend, and he affectionately referred to her as his "Big Sis", although it is unknown whether he knew about their actual bond. Because of Ellone's unique ability to send a person's consciousness back in time, she was eventually taken away from the orphanage to be put under the protection of a group of older orphans called the White SeeD. No one told Squall why "Sis" left, and he assumed that she had abandoned him. Due to the emotional pain of this assumption he developed a defensive mechanism that made him an emotionally detached, highly cynical and introverted boy who wished to go through life without emotional links and dependencies, so he would not have to suffer the pain of being left again. This is the source of his solitary and somewhat asocial nature throughout most of his life.
As Squall himself theorizes, he was never adopted due to his already difficult personality, so sometime around age 6, Squall was admitted into Balamb Garden to train as a SeeD. He chose to train with the gunblade, which is a difficult weapon to master and takes years of training. This was not a factor as Squall kept to himself and trained whenever he could. He quickly found a rival in Seifer, who mirrored him in many ways including the use of gunblade and a remarkable aptitude for combat. This was around the time where he had somehow ended up in Radiant Gardens, to this day he still doesn’t completely know how he got to Radiant Gardens.
Squall is viewed by others as a cold and focused person. However, certain events cause Squall to question the way he has chosen to live his life, and he matures into a heroic and caring swordsman.